Unholy Halls of Learning
Quirinus' Guide to Gothador


Welcome, fledgling! You have entered the Unholy Halls of Learning of the unholiest of all cults, the Unholy Council. I am Quirinus, the headmaster. Here, you will receive the basic knowledge, required for successful participation in our unholy cult. When I am through with you, you will move to the dojo and be assigned a mentor, who will guide you further, until you become a full fledged member. Now listen very carefully, disruption and disobedience will not be tolerated!

First, you should know that the information here has been gathered by checking out the Book of Wisdom, the Gothador Community and with contributions from fellow cult members. Now, for those of you who don't have a broadband and can't afford to read this online, here's the offline version, complete with all the popups and graphics. But be warned, it's a big file (7+ MB). If you don't care about the graphics, then just save this file. And of course don't forget the Gothador Resources. HERE you can find WHAT'S NEW. Now, on to the lessons.

This is the lesson plan:

  • Lesson 1: What in hoof's name is Gothador?
  • Lesson 2: What are all those things on my screen?
  • Lesson 3: How to play
  • Lesson 3a: Non-Supporters
  • Lesson 3b: Supporters
  • Lesson 4: Items
  • Lesson 5: Classes
  • Lesson 6: Magic
  • Lesson 7: Mining, Smelting, Forging
  • Lesson 8: Mixing, Foraging
  • Useful links
  • Now, I'll start with what both non-supporters and supporters need to know.


    Lesson 1: What in hoof's name is Gothador?

    Since you are here, I presume you know that Gothador is an online role-playing game, or RPG for short. It was created by the omnilords hoofmaster, cowboy and DocSooty from Hunted Cow Studios Ltd, who also participate. You might notice a lot of talk about cows and other related topics. The reason for this is quite simply that the omnilords, according to their own admission, are super intelligent cows. And don't question that. Anyway, the goal of the game, quite simply, is to become the best. You wonder how? Simple, by killing anything that stands in your way. Before we continue, let me just tell you that if you're a supporter, you can access Gothador on the faster server, though you can still play on the slower server. Non-supporters trying to login to the faster server will be lredirected to the slower server.


    Lesson 2: What are all those things on my screen?

    Lesson 2a: The top part of the screen

    You awoke somewhere in the realm of Gothador and wondered where you were and what you were supposed to do. The following lessons will answer that. Let's start at the beginning, with the user interface. At the very top of the screen is the Gothador banner. Click HERE to see the graphics. In the top right corner, there is the link, if you wish to become a supporter. What is a supporter? Supporters, or subscribers, whatever you want to call them, are those players, who support the game by paying some money. In return, they get access to much more of the game and hence can become much better. Beneath that link, there is a link for logging out of the game. I presume I don't need to explain that. Good.

    Next is a menu bar with several buttons. Click HERE to see the graphics.

    The first is "Recruiting". Click HERE to see the graphics. If you click on it, a popup window will open and display some HTML code, which you can copy and then paste on your website, or you can just copy the URL and add it to your e-mail signature. What does this URL do, you wonder? Simple. If someone clicks on it, they will be led to the Gothador logon screen and if they then join the game, it will count toward your recruiting statistic. The three top recruiters receive 5 Benevolent Potions every week, but if a person you recruited becomes a supporter, you receive an Ultimate Speed Potion, regardless of whether you're a top recruiter or not. You can see your total, as well as weekly, statistic at the top of the popup. A weekly recruiting count is reset every wednesday at midday (GMT).

    Next is the "View Top Rated" button. Click HERE to see the graphics. I think this is pretty much self-explanatory. A popup window will open with several high-score lists and you can chose which one you want to view.

    Next is the "Profile" button. Click HERE to see the graphics. Here, you can change your password, view the tutorial, support your character, support someone else's character and view how much time you have until your supporter status expires.

    Next button is "News & Updates". Click HERE to see the graphics. A very useful link. When this button turns yellow, it means that new news and updates are available. If you click it, you will see the latest news and updates.

    Next is the "Community" button, which will lead you to a list of useful links, such as Gothador Community, a forum for discussion about anything related to Gothador. It is a very useful link, use it often. There is also the link to the IRC chatroom, the Hunted Cow Store, the Gothador Live Chat (Java Applet) and some other links.

    Next is the "Cults" button, which enables you to create, join and edit cults, but only if you are a supporter. Click HERE to see the graphics. You can also check out Llewellyn's Synopsis of the Cults. Anyway, we have our own Unholy Council Forum. There, you can participate in the activities of our cult. And since we're dealing with the cults, let me explain our cult policies. Since you're reading this, I'm guessing you're new and need training. First, oin the forum, if you haven't already, enter your character in the Members section. Then go to Training section and ask for help. You will then be assigned a mentor, with whom you can then decide on the further course of action. But do finish these lessons first. And now the rules: We do not allow membership in more cults than ours. If you are a member in another cult, we will find out and you will be banned and put on the Deathlist. Next, don't be a parasite. If you receive training and money, work to give it back. If you are unwilling to comply, you will get two warnings before being banned and put on the Deathlist. You can also make suggestions about putting people on the Deathlist. And finally, don't steal from members of the cult or kill them. Steal from and kill everyone else. Now, you may have heard about clones and alts, so let me explain the terms. Click HERE to see the graphics. A clone is a character which is used to benefit a main character. For example, some people create several characters and then used them just to support their main character. They're usually used for mining. This is not acceptable. An alt is a player which is played completely separately from the main character with no, or minimal, interaction. For official stand on clones and alts go here. Clones are absolutely not allowed in the cult. Alts aren't allowed either. You can only have one character in the cult. What you do with the others is your own business. You can use them to unofficially help the cult, but otherwise they're free game. Also, keep quiet about them. And if you need to talk about them, do it directly over a messenger service or through e-mail, don't use our sites or, hoofmaster forbid, on the forum. You will be considered an apprentice until you reach level 15, although newbie protection during dark clouds only protects players up to level 3 and only in Gothador realm. After you're done with apprenticeship, you may still ask for assistance, that's why we're here. Ah, yes, you can view our cult's stats in the Top Rated list in the Most Experienced Cult or here. The cult history, which is also accessible from the cult's stats page, can be viewed here. Our cult icon is .

    The "Boost AP" button is useful if you desperately need a few more APs. What AP is I will explain in a few moments. How do you get more AP, you wonder? If you click the link, a popup window will open with several options. But be warned, this only works if you pay actual money! You also get one or more Ultimate Speed Potions or Benevolent Potions if you use this function, depending on how much money you pay. Special offers are also possible. Click HERE to see the graphics.

    The final button is the "Help/FAQ" button, which leads to a brief official guide to Gothador.


    Lesson 2b: The bottom part of the screen

    First, I will explain the left half of the screen.

    The first section is called "Player Statistics", which is divided into four subsections. Click HERE to see the graphics.

    The first subsection (click HERE to see the graphics) includes the following statistics:

    Alias: Your name.

    Class: What class you are. You start out as a Human. You can change class by completing various quests. Each class offers various advantages, such as additional level to various stats, as well as skills unique to that class. Unfortunately, they are only available to supporters. Go to Lesson 5 for more information on classes.

    Level: What level you are. I think it's clear that you begin at level 1. Good. How you reach another level? Easy. By killing anything in sight and completing quests. This doesn't increase the level directly, but each NPC you kill will earn you a certain amount of XPs, the same as completing a quest. The tougher the NPC, the more XPs you gain. Since you're a beginner, you should concentrate on NPCs that are easy to kill. When you reach the next level, you get a level up point. The link "Level Up" shows up between "View Inventory" and "Spell Book" links. When you click on it, a popup window will open and there you can chose what stat you would like to upgrade. Click HERE to see the graphics. Beside the basic stats, there are also stats dependant on the items you have equipped. Each item has its own stats and when you equip it, these stats are added to your basic stats, making you stronger.

    Rank: Your rank. The more XPs you have, the higher the rank.

    Mining: Your mining level. When you mine a certain amount of ore, you get XPs for mining. For more on mining go to Lesson 7.

    Realm: What realm you're in. If you're not a supporter, you can only play in the Gothador and the Gothador Prison realms. Don't mistake the Gothador realm with Gothador the game. At first, there was only the Gothador realm, but then others were added, but if you're not a supporter, you can only play in the Gothador realm, which, by the way, is 100×100 squares, and in the Gothador Prison realm. The coordinates always begin with a 0 (zero). So if a realm, say Gothador, is 100 by 100 squares, this means that the end coordinates will be 99,99 and not 100,100. Click HERE to see the graphics. You will see that all locations are stated like that (X,Y). Click HERE to see the graphics. Realms are of different sizes and contain different creatures or NPCs. Some of them contain sub-realms or passages to other realms. You move between realms by using passages, similar to using warp gates, but in some cases, you can even use the warp gates. You wonder what's the point of these realms? Simple, they're not accessible to non-supporters. Each contains unique creatures and items you can get, as well as quests. Some are mazes and require some skill to get around, others require special keys to get in. Check out Harald's Maps and Mining Handbook and Sleet's CGI map for maps of realms, as well as Book of Wisdom. Click HERE to see all Gothador realm banners.

    Exp: Your experience points, or XPs. The more of them you have, the better. For further information, see explanation for Level.

    Next Lvl: The number of XPs needed for the next level. For calculating how many XPs you need for a certain level, see Gothador Resources.

    Gold: The number of gold pieces (), or GPs, you currently carry. You can use GPs to buy stuff in shops and sometimes on quests. I suggest you bank your money often, because there are plenty of thieves around, who will be more than happy to rob you. How you get gold? When you kill NPCs, they drop gold. How much? See the Gothador Resources. You need to pick up the gold afterwards. You should note that some NPCs scatter gold on all nine squares when killed, but the majority stays in the square you're in. You can also get gold from some quests, and, of course, you can rob other players, if you have the Thievery skill (). You can also steal their platinum with the Platium Steal skill (). On the right, in the game-play section, if you hover your mouse pointer over the icon for gold, you can see how much gold there is. This is especially useful for checking out the gold in the neighboring squares, so you don't have to waste APs by moving to that square first. In the beginning, you will probably pick any gold you come across. I suggest that you take it to a bank as soon as get a certain amount. How much is up to you. Oh yeah, when you're killed, you drop all your gold. You can also drop a certain amount of gold you carry when trading, so the other party can pick it up.

    Platinum: The number of platinum pieces (), or PPs, you currently carry. Only relevant for supporters. Platinum is only valid in the Mount Braskin realm. The rest is the same as for gold, except that you don't get it from quests. You can use exchanges to convert gold into platinum one piece at a time (), five pieces at a time () or twenty pieces at a time (), and vice versa, one piece at a time (), five pieces at a time (), twenty pieces at a time (). The rate changes daily at 6 AM GMT (midnight in Gothador) and there's always a 10 % commission. It also varies from exchange to exchange.

    Smelting: Your smelting level. When you smelt a certain amount of ore, you get XPs for smelting. For more on smelting go to Lesson 7.

    Foraging: Your foraging level. When you forage a foragable item, you get XPs for foraging. For more on foraging go to Lesson 8.


    The second subsection (click HERE to see the graphics) includes the following statistics:

    Attack (ATK): Your attack level. The higher it is, the more chance you have of hitting the enemy.

    AC: Your shield level. The higher it is, the less damage you take when hit.

    Wisdom: Wisdom level is equal to your Mage level, which is your combined spell casting XP. The individual levels of your spells have nothing to do with it.

    Blood: Number of blood points. You gain them by draining other players or vampire class NPCs. You need to be either Vampire Class or Vamp Lord Class to do it. They are used for casting the Blood Rage spell while you're a Vamp Lord.

    Vial in Use: Shows which vial you've taken, if any.

    Defence (DEF): Your defense level. The higher it is, the less chance the enemy has of hitting you.

    DMG: How much damage you can inflict.

    Next AP: Time until you gain an action point, or AP. The default is 30 minutes.

    Unused SP: You gain skill points, or SPs, from some quests and you can invest them in advanced skills.

    Vial Timer: Shows when the vial you've taken will expire.

    Now, depending on what level you are, you might notice that with some stats there are two numbers, the bright one and the dark one in brackets. The first one is the one that matters, the second one simply tells you how many stats you got from the items you have equipped. If we take the following example, you can see that Attack is 586 and the number in the bracket is +411. That means that the basic Attack stat, without any items that would modify it, is 175, but the stats on various items which are equipped add another 411 points to Attack, hence 586. Now, the number is usually a positive one, as you can see by the + in front of 411, but it can also be a negative one. For example, if you had your Defence at, say, 100, and then you equipped the Amulet of Balanced Force, whose stats are ATK +75, DEF -75, then your Defence would be 25 and the number in the bracket would be -75. Provided, of course, that you didn't have any other items equipped which also modify the DEF stat.


    The third subsection (click HERE to see the graphics) includes the following statistics:

    AP: How many actions points, or APs you have. They are used for just about everything, from moving, talking, buying, selling, attacking, using some skills, and so on. Use them wisely and always make a plan. You don't want to get caught with a load of money and no APs. You don't need an AP for equipping and unequippping items. You might notice that the AP bar is not solid. That's because the green bars above and below show how many APs you still have, and the thin yellow bar in between shows the time until you gain an AP.

    HP: How many hit/health points, or HPs you have. When you're killed, your HPs drop to 1 and you are transported to the nearest hospital and you drop all your GPs and PPs, so watch out. You can receive healing there, which costs 1 AP. So, keep an eye on your HPs. But, if your HP is low and you don't have any money on you, or you have the amount you could easily miss, then get yourself killed. You'll be transported to the nearest hospital, saving you the APs you'd need to get there. And since we're talking about hospitals, they're a sort of sanctuary. You only see yourself there, so you're safe from being robbed or killed. Only Humans can heal there, although Monks can find sanctuary there. Sanctuaries for Angels are heaven gates, where they can recharge their HPs and MPs. Vampires and Undead can recharge their HPs and MPs in the graveyards, Demons and Necromancers in hellgates, and Elves and Dark Elves can find sanctuary in forests, although they can't heal there. Greenskins can heal in orcish camps.

    MP: How many magic/mana points, or MPs you have. They are used when you cast a spell. You can recharge MPs in mana shrines. Go to Lesson 6 for more information on magic.


    The fourth subsection (click HERE to see the graphics) includes the following links:

    "Quests": The link to your quest book, which shows the quests you've completed, as well as the quest you're currently taking part in. For more information on quests see Gothador Resources. And don't sell items you got from quests, they might become useful in another quest. You wonder what quests are? They are series of actions you need to complete in a certain order. You wonder why you should do quests? Because you can profit from it. You can get an upgrade to your stats, XPs, SPs, gold, skills, items or character class. I think it's clear that it's in your best interest to do quests. Good. Click HERE to see the graphics.

    "Skills": The list of skills you have learned. Skills are very useful. How you get them? Well, there are some skills you can learn by going a certain location and paying for them, there are some skills that you get when you equip a certain item, and there are skill you get when you complete a quest. For more information on skills see Gothador Resources. The Basic page shows the skills you have learned at special locations, gained from quests or items, and the Advanced page shows the skills which you cen level up by investing skill points in them. Advanced skill points cost 10 PP/SP. You can reset all of them for 25 PP at any skill shrine, and you can then redistribute them. Click HERE to see the graphics.

    "View Inventory": Your inventory. On the left is a list of all the items you own. It is separated into several sections according to item type, and includes the item stats, quantity, and other actions, which are dependant on the type of the item. The item sections are: weapons, armour, rings, amulets, shields, quest items, ores, bars, body parts, mixers, potions, scrolls, notes, vials, runes and slottables. When you acquire a new item, for example a weapon superior to the one you have, go to the inventory, unequip the old weapon, if you have it, and equip the new one. On the right is the Player Avatar section, which displays your avatar. The picture depends on what class you are and what you're wearing. If you change your equipment, the image changes accordingly. You can also set up five different equipment configurations. You can disable automatic display of the avatar. Check out Book of Wisdom and Gothador Resources to see the stats on the items.

    "Level Up": When you gain enough XPs for the next level, this link appears, and you can chose which basic stat you want to increase for one point. Each level you reach, you get one level up point. Click HERE to see the graphics.

    Spells: The "Spell Book" lists all the spells you have learned, as well as each spell's stats. You can also create your own spells here. Go to Lesson 6 for more information on magic. Click HERE to see the graphics.

    "Resistances": What magic resistances you posses. When you are attacked by a spell, these resistances lessen the damage you receive. But your resistance must be of the same type as the spell cast against you. Go to Lesson 6 for more information on magic. Click HERE to see the graphics.

    "Retal": Here you can set how you wish to retaliate if someone tries to steal from you or attacks you in a PvP realm or during a dark cloud. You can choose Melee, meaning your weapons, or one of the spells you have, which is especially suitable if you're a mage. You can also select a sorcery spell to retaliate with. Click HERE to see the graphics.


    The second section is the "Log/Messages" sections, which shows the last four messages and has a link to "Log History" and "Bonding/Cult XP Log". "Log History" is useful, if you get more than three messages when you're off line, or if you want to check something. "Bonding/Cult XP Log" tracks the XP you get from your bonded partner, or from your cult mates. Click HERE to see the graphics.


    The third section is the "Actions" section and it can be roughly divided into up to five subsections. Note that these subsections don't always have to be there.

    The first subsection is actions for the special location, like a bank, a hospital or a quest location, if you're in it. When you're in a square and it's a special location, its name will be displayed on top of the square, except for some quest locations, and the actions for it will be displayed on the left side of the screen. Click on the following links to see the graphics for auction house, bank, bonding temple, creature pit, cult square, exchange, foragable area, forest, forge, graveyard, guild, heaven gate, hellgate, hospital, life nexus, mana shrine, mine, mixer, forest, other special location, passage, quest location, rare traders, shop, skill shrine, smelt, temple, ticket vendor, travelling shops and warp gate. Passages and other special locations are sometimes only marked by a different background, and quest locations are not always marked, though the actions are always displayed when you're in the square. Check out Book of Wisdom, Gothador Resources, Harald's Maps and Mining Handbook and Sleet's CGI map for locations.


    The second subsection is actions for player characters, if there are any in the same square as you. You can always say something to them. Depending on your skills, you can also sense them, rob them, and so on. Sometimes, dark clouds or clouds of crazy gas come from other realms, which makes everyone go insane. This means that you can also kill other player characters. This usually lasts about 24 hours. Player killing is always enabled in the Dark Forest realm and some other realms. But don't worry, if you're a newbie up to level 3, you're safe from being killed by other players during a dark cloud, unless you carry platinum or your mining or smelting level is over a certain level. There are also black clouds, when all coordinate references disappear and you have to have very good sense of orientation to move around. Sometimes dark clouds and black clouds come at the same time, which makes things even more interesting.

    You might notice that there doesn't seem to be any order according to which players are listed. Well, they are listed by their age. What age is? It's the number at the end of the URL you get for bonus XP. Click HERE to see the graphics. For example, my age is 1043. These numbers show the order in which players have joined the game. The lower the number, the greater the age. By the way, age itself is irrelevant for the game.

    Oh yes, there are some locations where you see only yourself, like the hospitals, and the Warp Gate in the Library of Ages Level 3. This is because there are usually a lot of people there. Anyway, on the right, in the game-play part of the screen you will also see the icon of their class and cult, if they belong to one. Hovering your mouse pointer above the icon will tell you the name of the class and cult. Oh yeah, when you're killed during a dark cloud, you drop all your gold and/or platinum, as well as a body part. Don't worry about the body parts, they're only trophies for the killers. Click HERE to see the graphics.


    The third subsection is actions for non-player characters, or NPCs, if there are any in the same square as you. You can always kill them, if you have enough strength for it. If you hover your mouse pointer above the attack icon (), you will see what chance you have of hitting the NPC. The higher your stats, the higher the chance of hitting the NPC. How the chance of hitting them is determined? From your stats versus the NPC's stats. Depending on your skills, you can also sense the NPC, rob it and so on. They are listed in the order in which they spawned. What this means? Well, when you kill an NPC, a new one appears a certain amount of time later. This is called spawning. If the NPCs didn't spawn, then the players would quickly wipe them out. On the right, in the game-play part of the screen you will also see the icon of their class, beside the name of the species. Hovering your mouse pointer above the icon will tell you the name of the class. Every NPC carries gold, some more, some less. The tougher the NPC, the more gold it carries. When killed, they drop the gold, though some scatter gold on all nine squares. Some NPCs drop various items, including quest items. If you pick them up, is up to you. If you're at, say, level 3 and you've already bought a dagger, you won't pick up a rusty dagger, which has lesser stats and isn't worth much. Of course, if you have a Grand Axe, you can still pick up, say, a Club, or even another Grand Axe. Why? You can take it to a shop and sell it. You always pick up the quest items, unless they are automatically added to your inventory. And if you have several quest items, you can sell them to other players that might need them. But don't sell them in shops, because you don't get much for them there. Some NPCs have various skills, so don't be surprised if you get robbed or if an NPC attacks you as soon as you move to a square. But generally, NPCs only fight back when attacked, though not always, unless they're killed on the first strike. A little note on the Multi-Strike () and the Multi Cast skills. When you attack an NPC with a lot of HPs, you usually have to click lots of times to kill it. With Multi-Strike (using weapons) and Multi Cast (using magery and sorcery) you only have to click once and you will automatically hit the creature as many times as needed in order to kill it or until you are killed or until you have 1 AP remaining. Why 1 AP? So you can drink a speed potion and replenish your APs. However, if you miss ten times in a row, it automatically stops, saving you from wasting APs. This comes in handy, if you mistakenly hit a creature you have a low chance of hitting. The only exception is the Grim Reaper, whom you can't fight. For more information on NPC stats, go to Gothador Resources, Book of Wisdom or Gothador Monster Picker. Click HERE to see the graphics.


    The fourth subsection is "Actions for Map Location". What it means is that you can shout a message to all player characters in the same square as you. Click HERE to see the graphics.


    The fifth subsection includes actions for various skills, like Locate, Creature Locate, Detect and so on. Click HERE to see the graphics. Click on the following links to see the graphics for Creature Locate, Secure Trade, Sense, Sight, Sight+ and Summoner.


    The right half of the screen, the game-play section, consists of nine squares. You are always in the center square and you can generally only affect beings in your own square. Each square has coordinates, and the surrounding eight squares also have a link "Move Here". By clicking on that link, you move to that square.

    Other features in a square may be a special location, other player characters, NPCs, gold and various items. Click HERE to see the graphics.


    Lesson 3: How to play

    Okay, I presume you've familiarized yourself with the Gothador Resources. Good.

    Now, each player has a unique style of playing. I am going to give you some advice, but what you actually do is up to you and your mentor.

    But first, a little bit about moving. The game-playing section has nine squares and you're always in the center square. Click HERE to see the graphics. You move to the surrounding squares by clicking on "Move Here" link in one of the surrounding squares. In the top right corner, there are also the coordinates of the square, so you know where you are. The screen the refreshes and you're in the center square again. You might come across squares that you can't move to, but might contain gold. That's because they're considered blocked for some reason. For example, there might be lava there or a large boulder, or hedge. This is the basic type of movement. Another is by using the warp gates. Sometimes it's faster to go to a warp gate and use it to get to another part of the realm, or even into another realm, if you're a supporter. Of course, you have to pay for it. The further the target warp gate is, the more you have to pay. You can use one warp gate to get to any other. The third type is moving between realms using passages. It doesn't cost you anything, but you can only get to one other preset destination. Only supporters can go to other realms. When you're moving, don't forget you can also move diagonally, it will save you lots of APs.

    And another thing. It may be useful, especially if you have more than one character, to write down their stats and items, so you can study them offline and make plans. Here's an example:

    • Quirinus (Human): 52,51 (go to 60,57 bank) - NAME, CLASS, LOCATION, PLANNED LOCATION AND ACTION
    • L 30, AP 40, SPEED 30, HP 30, MP 10, AC 26, ATK 45, DEF 20, DMG 39-43, M 5, S 3 - CURRENT STATS
    • Sense, Thievery, Locate, Detect, Creature Locate, Regeneration, Rage, (Frenzy) - SKILLS
    • Barrier Amulet, Chainmail of Detection, Small Iron Shield, Razor Axe, Drow Dagger, Ring of Flame, Ring of Supreme Health, Ring of Greater Magic, 81373 gp - EQUIPPED ITEMS, GOLD IN BANK
    • Frozen Orb, Medical Assistant, Art of Attack, The Explorer, Barbaric Rage, Razor, Prison Warden - QUESTS COMPLETED
    • Copper Bar 6, Monazite Ore 2, Red Powder 2, Mana Potion - USEFUL STUFF, QUANTITY
    • Deimos Shard (B) 3, Gold Collector Key - QUEST ITEMS, QUANTITY
    • Basic Armour, Orcish Sword, Ring of Greater Health, Rusty Dagger 2, Small Axe 2 (137), Zombie Arm, Zombie Leg - ITEMS TO BE SOLD, QUANTITY, PRICE

    So, you're in the game, you know how to move and you know the controls. Now what? Well, that's pretty much up to you. The first choice you should make is whether you want to be a supporter or not. Being a supporter will open lots of options, but you will have to pay real money for that. If you're willing to do that, go for it. But, even if you've decided to become a supporter, read the lesson for non-supporters as well. Regardless of your choice, I strongly suggest you do the tutorial quests first, they will show you all the things you can do in Gothador, as well level you up and give you some items that will improve your stats a bit. First, I suggest you head over to 1,6 in Gothador realm and accept "The Past: Story Telling" quest by clicking on the "Listen to the Witch Doctor" button and off you are to the tutorial realm, where the tutorial quests take place. Instructions for those quests can be found here. These quests will show you what you can expect in Gothador.


    Lesson 3a: Non-Supporters

    Here's a few suggestions. First, complete the simple quests, like The Explorer, Razor, Medical Assistant and Barbaric Rage, and if you're in the neighborhood, accept the Rat Hunter as well, so that any rat you kill will count for that quest. As you complete these quests, you will gain XPs and gold. Always take the gold to the nearest bank. If you don't have enough APs to reach it, I suggest you go to the nearest hospital and hide there, even if it means going away from the bank. Trust me, you don't want to get robbed. After completing a quest, use the level up points. My suggestion is that you concentrate on reducing SPEED and increase APs at first and then on upgrading Attack (ATK), Defence (DEF), AC and DMG. Ask your mentor for advice, but the final choice is yours, depending on what kind of image you have of your character.

    Next, when you get enough gold, go learn Thievery, Sense and Creature Locate skills. In which order you learn them, is up to you.

    Weapons and stuff. My suggestion is Chainmail of Detection, Small Iron Shield, Ring of Flame and Barrier Amulet. Not necessarily in this order. You get the Razor Axe from the Razor quest. Of course, you can buy cheaper items first, and when you have enough money, you can buy these. If you're a supporter, you can get other, better items. And don't forget to equip these items. You can do that by clicking on the View Inventory link. Once the popup window opens, chose the category. For example, if you want to equip the Razor Axe, click on the Weapons link. There, you will see all the weapons you currently posses, as well as their stats. If you've already equipped another weapon, then you have to unequip it first and then equip the Razor Axe. When trading, you can use the drop button to drop an item, so someone else can pick it up.

    There are several classes of NPCs, and I'm sure you'll find out soon enough which you're capable of killing and which not. I recommend banking your money before attacking the NPCs that you can barely kill. And always make a plan, so that you won't get stuck with lots of gold and no APs.

    On the Creatures tab of the Gothador Resources I've added some calculations to help you quickly figure out which creatures you can take on and what your stats need to be before you can take them on. Unfortunately, you need Excel to run the calculations, the Viewer is not enough. I'm not sure about other programs that can convert Excel workbooks.

    Oh, just because you're a non-supporter, it doesn't mean you can't get supporter items. You can, but you have to buy them from supporters. And the prices? Usually a bit more than what you'd pay for them in a shop. For those that are dropped by NPCs, people usually set their own prices, but these can be changed. If you need an item, ask at our forum or at the Gothador Community, or check the Book of Wisdom Auctions. There are plenty of people selling items all the time, so you can chose from who you want to buy. And don't forget to ask us, your cult mates, there's always plenty of items that can be given away or sold at reduced prices.

    Well, that's about it for the non-supporters. What? You expected me to take your hand and guide you around? Go talk to your mentor, that's why they're there. And don't forget to use the Gothador Resources!


    Lesson 3b: Supporters

    So, you've decided to become a supporter. Fine. Now you need to decide what kind of a person your character is. Is he a vicious warrior, a mage or a peaceful miner? Do you want to use weapons or magic to kill the NPCs? Do you want to move fast by teleporting or prefer to level up your stats? Do you want to become an Angel or a Demon? Or a Necromancer? Check Lesson 5 for information on classes and decide. You will see that each class has different skills, and subclasses make a difference as well. Once you've decided on what class and subclass you want to become, check the Gothador Resources to see which quests you need to complete.

    Beside the quests that the non-supporters can do, I suggest you do the Charitable Tendencies, Charitable Tendencies 2, Charitable Tendencies 3, Master Miner, Crazed Miner and Crazed Smelter, Gold Dust and Gold Dust 2 quests, they're not difficult and bring lots of XPs and GPs, as well as useful skills. Also, I suggest you at least start the quests where you have to kill a certain number of NPCs, for example for Rat Hunter you have to kill 200 rats and for Nest Clearout you have to kill 500 iclings. So if you accept these quests, then any rat, icling, or any other relevant NPC you kill will go toward completing the quest. Also, in order to complete some quests, you need to complete other quests first. For example, in order to complete Charitable Tendencies 2, you first have to complete Charitable Tendencies.

    Ah yes, skills. Get Sense, Thievery, Creature Detect, Rage, Multi-Ring, Anti-Theft, Creature Locate and Secure Trade. They're very useful and not that expensive. You can get others later, of course, and you'll get some after you complete certain quests.

    Hmm, equipment. There's so much different equipment that you'll have to decide that for yourself. You can start off with Chainmail of Detection, Small Iron Shield, Ring of Flame and Barrier Amulet. Not necessarily in this order. And you can get the Razor Axe from the Razor quest. Of course, when you get the money, you can buy other stuff, and you get some equipment from quests as well.

    There are several nifty thingy also available to supporters. The most obvious are joining a cult, moving between realms, which makes it possible to do the quests with which you can change your class and subclass, and bonding. You can bond to another player and get some XP from their kill and vice versa, but the other has to accept the bonding proposition first. Bonding can be done at a bonding temple.

    If you're in a cult, you can share XP with other members. How? When you kill a creature, the XP you gain from killing it is added to the cult XP, but without Rage and Frenzy bonuses. The more XPs a cult has, the higer its ranking. But, when a member leaves the cult, his/her XP is lost. Also, if two members of a cult are on the same square and one of them kills a creature, the other gets some bonus XPs.

    Each cult can build a cult square in any realm. On it, they can build healing facilities for any class, a mana shrine, a bank, a recall totem, vault and training grounds. The recall totem enables members of the cult to come back to the safe haven of their cult square with only 5 APs. There, they can heal, recharge mana, deposit or withdraw gold and platinum, or rest. While each player has their own personal bank account for gold, cults can also puchase the vault, where all cult members can deposit their platinum. However, there are two ways of retrieving it. If the Owners set vatul status to Owners & Recruiters Only, then only the Owners and the Recruiters can withdraw the platinum, Members have to ask one of Owners or Recruiters to do it for them. The other status is Any Member, where any cult member can withdraw platinum. Owners can monitor the flow of platinum in the Vault Log. It is also possible to blockade our cult square, preventing players who are not in our cult from entering our cult square. If players not in our cult are already in our square, they will be moved them randomly to the outskirts of our territory when this option is turned on. Only cult owners have this ability and it can be toggled in the 'More Options...' menu in the cult interface screen. Click HERE to see the graphics. Why is this nifty? Because it is possible for cults to capture creatures which have the Capturable skill, but only one at a time. What does this mean? It means that when a cult captures a creature, it is transported back to the cult square when cult members can hack and slash at it with leisure without having to worry about someone stealing the kill or the gold and items dropped. You can also use summoned creatures to help kill the captured creature. But note that the following conditions must be met before a creature can be captured:

    • The creature must be 'Capturable',
    • You must have a cult square constructed,
    • You need at least 25% (rounded up) of your cult on the same square as the creature with the minimum being 5 members,
    • The creature must have at least 75% of its hit points remaining,
    • You can only capture one creature at a time, and not another until the first creature you captured has been killed,
    • It requires 10 AP for the player capturing the creature.

    The button to do so () will only appear once the above conditions are met.

    The final features are the training grounds and improved training grounds, which multiply the bonus XP received from cult member kills.

    That's about it for all you supporters. What? You expected me to pamper you more than the non-supporters? In your dreams. Go talk to your mentor, that's why they're there. And don't forget to use the Gothador Resources!


    Lesson 4: Items

    You've heard me mention several items in the previous lessons. There are several types of items: amulet, armour, note, potion, quest item, ring, rune, scroll, shield, slottable, vial and weapon. These items increase your stats, making you stronger and enabling you to kill tougher NPCs. You can equip 1 weapon 1 armour, 2 rings of different types, 1 amulet, 1 shield and 1 rune. After completing some quests, you can equip 4 rings, 3 amulets and 3 runes. Of course, you can carry more than one weapon or shield, but you can only equip one.

    Some quest items are meant to be transformed into another quest item (Deimos Shards into Deimos Key), some can be sold to other players (Deimos Key) when you don't need them and some are meant to be exchanged with another player (Grey Crystals between Vampires and Monks). Those that you get during a quest, or need to gather, and are needed for the completion of the quest disappear (Prison Key) after you complete the quest.

    Potions are used to replenish your APs, HPs and MPs. Scrolls are used for spell casting. You need to read them first. Notes are instructions for mixing.

    Vials do different things. There are two types of vials, those that increase your basic stats and those that cast a spell. Those that increase your basic stats last a certain period of time. Note that unlike the potions, they increase your basic stats, not your current stats. That's important for AP, HP and MP, so make sure you can replenish them, otherwise drinking the vials is beside the point. For example, if you have 10 AP left out of 100, the Vial of Action would upgrade your basic stats to 110 AP and you would still have only 10 AP left. With, ATK, DEF, AC and DMG, that's not really important. If you're under the effects of a vial, you can't drink another one till the effects wear off. Click HERE to se the graphics. Vials that cast a spell are instant.

    Slottables are used to make slotted items. Slotted items are items made of a weapon, armour, ring, amulet, shield or rune combined with a slottable item. Slottable items increase various stats of the items they're combined with, some add skills. You can also remove the slottable item from a regular item and replace with a better slottable item, but the original slottable item is destroyed. The names of the items are also combined, so that you can differentiate between slotted items and regular items. For example, you can combine Nightmare's Cleaver (a regular weapon) with a Magi Gem (a slottable item, which is compatible with weapons) and you get Magi's Nightmare's Cleaver (a slotted item). You can only slot one slottable item to any regular item. You can at any time remove the Magi Gem and you get the Nightmare's Cleaver back, but Magi Gem is destroyed. The selling price of the slotted item remains the same as that of the regular item, the price of the slottable item is not added. In the inventory, all 6 types of items which can take slottable items are listed, but those with which a slottable item is compatible with have a green border. For example if you have a Magi Gem in your inventory, you can see that it is compatible with weapons, armours and shields. It is not possible to equip similar items ie two slotted items which have the same regular item and two different slottable items. For example, you cannot equip Wyvern Feather Pyroxene Ring (made of Pyroxene Ring and Wyvern Feather Gem) and Action Pyroxene Ring (made of Pyroxene Ring and Action Gem).

    How you get them? You can buy some in shops or in travelling shops, you can buy random stuff at rare traders, you can worship the gods at temples, play the lottery at ticket vendors and bid at auction houses, and you can you can get some items after completing a quest or pick them up after NPCs drop them. Some shops are class specific, for example only for Vampires. You can sell the items you don't need in shops, usually for 50 % of the original price, or for a symbolic price (forged and mixed items). You can also sell them to other players. You can also buy or sell more than one item at the same time, for example, you can buy or sell 20 Barrier Amulets at the same time, and only spend 1 AP. Click HERE to se the graphics. Travelling shops are shops which move around. Rare traders also move around, but differ from travelling shops in that all their items are 10000 gp, as well as that you never know what they're going to sell you. You can also drop items, for example when trading.

    At temples you need to worship the gods by using your APs. The longer you worship the gods, ie the more APs you spend the more chance you have of getting a random gift. You can spend between 1 and 100 APs.

    If you want to play the Gothador lottery, you first you need to go to a ticket vendor and buy at least one ticket. Tickets are drawn each Friday at 2 PM GMT and four lucky winners get the prizes.

    If you want to try your lick at an auction, youo first need to check which auction house is holding an auction, what items is being bid on and what the current highest bid is. If you're interested and can spare the money, you then need to get enough platinum. Then you need to go to the auction house which is holding the auction, and bid. Yes, you need to have the platinum on you. When you bid, it is taken from you. If you win the auction, you get the item to your inventory. If you lose, the platinum is returned to you, minus a 20 % fee.

    For more information on the items and their stats go to Book of Wisdom or Gothador Resources, for selling prices go to the Gothador Community.


    Lesson 5: Classes

    What's the most interesting thing about being a supporter, is that you can change class. You've been created as a Human, but you can become a Vampire, a Demon, an Angel and so on. Each class has its own advantages, like upgrades to the basic stats, special skills and spells. You can also specialize, you can become a warrior, a mage or a miner. How, you ask? By completing quests.

    Here's a quick recap of classes:
    Human -> Vampire -> Demon -> Greater Demon -> Infernal -> ?
    Human -> Monk -> Angel --> Transcendant -> Celestial -> ?
    Human -> Undead -> skipped -> Necromancer -> Spirit -> ?
    Human -> Elf -> Dark Elf -> -> skipped -> Kindred Elf -> ?
    Human -> skipped -> Greenskin -> Warlord -> Titan -> ?

    And these are the advantages of each class.

    • Human (and Omnilord)
      • the basic class
      • can regenerate and seek sanctuary in hospitals and recharge mana at mana shrines
      • can become a Vampire, a Monk, an Undead or an Elf
      • Omnilords can't get Bloodsucked

    1st tier classes:

    • Vampire
      • 2000 xp
      • Bloodsuck Skill, can obtain Vampyric Rejuvenation skill
      • can regenerate and seek sanctuary in graveyards and recharge mana at mana shrines
      • can become a Demon
    • Monk
      • 5000 xp
      • Hurt Skill, Heal Other Skill
      • can regenerate and seek sanctuary in hospitals and recharge mana at mana shrines
      • can become an Angel
    • Undead
      • 15000 xp
      • DEF +10, HP +20
      • Unholy Terror Skill
      • can regenerate and seek sanctuary in graveyards and recharge mana at mana shrines
      • can acquire Drain skill
      • can become a Necromancer
    • Elf
      • 30000 xp
      • ATK +20, MP +20
      • Cloak Skill, Revive Skill
      • immune to Death Ray and Holy Blast spells
      • can seek sanctuary in forests and recharge mana at mana shrines
      • can become a Dark Elf

    2nd tier classes:

    • Demon
      • 10000 xp
      • ATK +10, DEF +10, HP +10
      • Demonic Teleport Scroll
      • can regenerate, seek sanctuary and recharge mana in hellgates and recharge mana at mana shrines
      • can become Greater Demon
    • Angel
      • 10000 xp
      • DEF +20, HP +20
      • Angelic Shift Scroll
      • can regenerate, seek sanctuary and recharge mana in heaven gates and recharge mana at mana shrines
      • can become Transcendant
    • Dark Elf
      • 10000 xp
      • Critical Hit Skill
      • Scroll of Shadows
      • can seek sanctuary in forests and recharge mana at mana shrines
      • can acquire Summoner Skill and Summon Scout Scroll
      • can acquire Critical Hit+ Skill
      • can become a Kindred Elf
    • Greenskin
      • 20000 xp
      • ATK +30
      • Thump Skill
      • can regenerate and seek sanctuary in orcish camps and recharge mana at mana shrines
      • immune to Death Ray and Holy Blast spells
      • can acquire Thump+ Skill
      • can become a Warlord

    3rd tier classes:

    • Greater Demon
      • 1000000 xp
      • Summoner Skill
      • Summon Imp Swarm Scroll
      • can regenerate and recharge mana in hellgates and recharge mana at mana shrines
      • can become an Infernal
    • Transcendant
      • 1000000 xp
      • Summoner Skill
      • Summon Wisp Scroll
      • can regenerate and recharge mana in heaven gates and recharge mana at mana shrines
      • can become a Celestial
    • Necromancer
      • 1000000 xp
      • Summoner Skill
      • Summon Skeleton Scroll
      • can regenerate and recharge mana in graveyards and recharge mana at mana shrines
      • can acquire Dark Phaze Scroll
      • can become a Spirit
    • Warlord
      • 1000000 xp
      • Summoner Skill
      • Summon Ogre Scroll
      • can regenerate and seek sanctuary in orcish camps and recharge mana at mana shrines
      • can become a Titan

    4th tier classes:

    • Infernal
      • 1000000 xp
      • Warp Flux Skill, Demonic Wrath Skill
      • can regenerate and recharge mana in hellgates and recharge mana at mana shrines
    • Celestial
      • 1000000 xp
      • Warp Flux Skill, Angelic Call Skill
      • can regenerate and recharge mana in heaven gates and recharge mana at mana shrines
    • Spirit
      • 1000000 xp
      • Warp Flux Skill, Turn Undead Skill
      • can regenerate and recharge mana in graveyards and recharge mana at mana shrines
      • can acquire Dark Phaze Scroll
    • Kindred Elf
      • 1000000 xp
      • Warp Flux Skill, Kindred Spirit Skill
      • can seek sanctuary in forests and recharge mana at mana shrines
    • Titan
      • 1000000 xp
      • Warp Flux Skill, Crush Skill
      • can regenerate and seek sanctuary in orcish camps and recharge mana at mana shrines

    Temporary classes:

    • Beast
      • ATK +100%, DEF +100 %, DMG +25 %, AC +100 %, AP +200 %, HP +200 %, MP +40 %
      • can recharge mana at mana shrines; can't regenerate
      • click HERE to see the graphics.
    • Dragon
      • can recharge mana at mana shrines; can't regenerate
    • Frostling
      • DEF +150 %, HP +100 %, MP +450 %
      • can recharge mana at mana shrines; can't regenerate
      • click HERE to see the graphics.
    • Vampire Lord

    Potential classes to come:

    • Bunny
      • can regenerate in (?) and recharge mana at mana shrines
    • Vermin
      • can regenerate in (?) and recharge mana at mana shrines

    Each class keeps the advantages of the lower level class. However, in some cases reversal is also possible. For example, you can change from Angel back to a Monk and then from a Monk to Human, but you lose all the advantages of the superior class and you can't become that class again. So an Angel who turned back into a Monk can't become an Angel again.

    Subclasses:

    • Warrior
      • Min DMG: +25%, Max DMG: +25%, HP: +50%, AC: +25%, MP: -75%, Spell Max Lvls: -50%
    • Mage
      • HP: -50%, AC: -75%, MP: +100%, Spell Max Lvls: +100%, Spell Casting Exp: +100%
    • Miner
      • ATK: -50%, DEF: +50%, Mining Lvl: +200%, Smelting Lvl: +200%

    All character classes can choose a subclass. For more information on classes, check out MrPointy's Extended Guide to Classes.


    Lesson 6: Magic

    Ah, yes, spells. Getting all excited about using magic, are you? Well, tough luck. You need to get a scroll, which is pretty difficult, unless you're very, very lucky. They're usually dropped by some NPCs, which you have no hope of killing yet. They can also be awarded after you complete a quest. Each spell has several levels, which you can reach by successfully casting a spell, thereby gaining XPs for that spell. There are different types of spells. I suggest you check out the Gothador Resources, so you'll know which spell to cast against which NPC, as well as other spell stats. The spells you posses are listed in your Spell Book. Each time you successfully cast a spell, you gain spell casting XPs for that spell and when you gain enough XPs, you reach another level, the same as with the NPCs. Becoming a Mage will double your XP gain.

    Here are the spells (click on the spell name to see the graphics):

    • "Creature Specific Single Spells"
      Green Fireball (), Mind Melt (), Sonic Echo (), Yvew Shards ()
      You can cast this spell on any NPC and still obtain level-up points, even if it does not damage that NPC. This is a good option for gaining spell casting XPs because you can cast the spell endlessly in the same square or you can choose a square very close to a mana shrine.
    • "Generic Single Spells"
      Blood Rage (), Healing (), Ice Shards (), Lightning Bolt (), Merd's Frost Bite ()
      You can cast this spell on any NPC and still obtain level-up points, even if it does not damage that NPC. This is a good option for gaining spell casting XPs because you can cast the spell endlessly in the same square or you can choose a square very close to a mana shrine.
    • "Creature Specific Square Spells"
      Energy Ball (), Energy Storm ()
      You can cast this spell on any NPC and still obtain level-up points, even if it does not damage that NPC. This is a good option for gaining spell casting XPs because you can cast the spell endlessly in the same square or you can choose a square very close to a mana shrine.
    • "Generic Square Spells"
      Fire Breath (), Light Healing (), Water Blast ()
      Pick an NPC with very high HP, but very low DMG and/or ATK, and cast away! This allows you to cast without having to waste AP on moving from square to square.
    • "Creature Specific PvP Spells"
      Death Ray (), Ethereal Stream (), Fire Swirl, Holy Blast (), Omni-Blast (), Overlord Ion Storm (), Redemption
      They're only enabled in PvP realms and during dark clouds. Just sit in a mana shrine, heaven gate or hellgate and cast away. You do not need to have any creatures in your square in order for you to cast the spell and gain spell casting XPs.
    • "Generic PvP Spells"
      Chain Lightning (), Ice Blast (), Meteor (), Multi Fireball ()
      Just sit in a mana shrine, heaven gate or hellgate and cast away. You do not need to have any creatures in your square in order for you to cast the spell and gain spell casting XPs.
    • "Summoning Spells"
      Summon Basilisk (), Summon Fairy Dragon (), Summon Imp (), Summon Imp Swarm (),
      Summon Ogre (), Summon Rat (), Summon Scout (), Summon Skeleton (),
      Summon Skeleton Lord (), Summon Wisp ()
      They're available only to third tier players, because they have the Summoner skill. Stay near frequently visited areas such as shops and warp gates, so others can kill your summoned creatures for you. Or, you can use the creatures to kill other creatures, depends on whether you want to level up the summoning spell or gain XPs by killing other creatures.
    • "Teleport Spells"
      Angelic Shift (), Dark Phaze (), Demonic Teleport (), Shadows ()
      Park yourself in your local heaven gate/hellgate, and cast away! You can teleport yourself directly into the square that you are in. But since the point of teleport spells is to save APs, it's better to use them when travelling. You might fail to cast the spell, but when you successfully cast it, you still save APs.

    Now, these were all Magery spells. But if you're a supporter, you can also create your own custom Sorcery spells, where you can decide what kind of spell you want, how much MP you want it to use and so on. And, of course, you can name your spells anything you want. Click HERE to see the graphics. I've mentioned the Wisdom stat before. That is the level of your combined spell casting XP, from both Magery, as well as Sorcery spells. The individual levels of your spells have nothing to do with it, but your Sorcery spells do depend on it, because the higher the Wisdom level, the more powerful Sorcery spells you can make. However, if your Wisdom is, say, 40 and you increase it with, say, a Ring of Wisdom, which increases your Wisdom for 15 points to level 55, and you then create a Sorcery spell, you can only use that Sorcery spell at Wisdom level 55 and above, because when you remove the Ring of Wisdom, your Wisdom falls back to 40, making it impossible for you to use that spell until you reach level 55 again, either naturaly or by equipping items that boosts your Wisdom.

    All spells are automatically assigned. Single target spells are assigned to the action buttons for creatures and players, and whole square spells under actions for square. You can see the spell casting Magery icons above. Sorcery spells use the same icons as spell classes, so it can be a bit confusing if you have two Holy class sorcery spells that use a different amount of MPs, because they both have the same icon, but if you hover your mouse pointer over the icons, you can see the name of the spell. This also goes for the Magery spells. There's also a great skill for supporter mages called Quick Cast, which gives an additional 5 % casting chance. You can also hide spells, so those spells you don't use often don't clutter your spell bar. Click on the Spell Book link, choose the category, and then the spell. Then click on the Hide Spell link at the bottom of the page. Of course you can also show it again by clicking on the Show Spell link. Some spells can be cast by drinking a vial. Also see Nadat's Comprehensive Thread on Magic Spells.


    Lesson 6a: Summoning

    Now, you've noticed Summoning spells and you wondered what they did? Simple, they summon a creature. However, they can only be used by third tier players, who have the Summoner skill. What you can do is control a summoned creature's movements, moving it around a realm, killing things, but it can't pick up things or gold. You both get XP from the creature your summon killed, but you don't get the credit for the kills. For example, if you're doing the Rat Hunter quest, the rats your summon kills don't count toward the quest. Your summons can be killed by other players, as well as creatures. They are not affected by the stat penalties of various realms, like Yvew Homeworld and Toxic Wasteland. You can only control one summon at a time. You control it in a popup window and you don't have to be in the same realm. It can see nine squares, like your normal character. You attack other creatures in the summon's square by clicking on their name.

    Here's a list of creatures and who can summon them:
    Trancendant: Wisp
    Greater Demon: Imp, Imp swarm
    Dark Elf with Summoner skill: Scout
    Necromancer: Skeleton, Skeleton Lord
    Warlord: Ogre
    All: Rat, Fairy Dragon

    The summoned creatures' stats are the same as their normal counterparts', however, the more creatures you kill with your summon, the more XPs your summon gets, hence advancing in levels. The consequence of this is that with each level your summon reaches, its stats all improve by 1. However, the maximum AP and SPEED of summoned creatures never change. They can be summoned in any realm, but they can't move between realms, they have to be killed first. Since they don't count as cult members, they can't enter the summoner's cult square, if it is blocked, though you can summon them to a cult square. If you sense it, you can see who summoned it. Their safe havens are creature pits, but the only way to heal them is by casting a healing spell. Their AP regenerates, but the speed of regenerating and the number of APs depend on the type of creature. You can only have one active summon at a time. There is a usefull skill called Channel AP (click HERE to see the graphics), with which you can channel APs to your summoned creature, but that is only useful, if the summon is a better warrior than you. If you kill a summon, you don't get any GP or XP and it doesn't count as a kill, but they do drop items sometimes. You can use them to explore, but considering their limited AP and SPEED, this is not very useful. If your summon is killed and you summon a new one, it starts at level 1. You can kill your own summons in order to get them to drop an item, but that's a waste of APs, especially if the drop rate is low. Since summoning spells give nice casting XPs, they're good for levelling up Wisdom. For example, you can summon a rat at a warp gate and let someone kill it. They don't get anything, but you get nice casting XPs. Click HERE to see the graphics. For more info on magic, check out Malakye's Guide to Casting, Level 1-500.

    Well, so much about magic.


    Lesson 7: Mining, Smelting, Forging

    A great way of getting items is mining. There are plenty of mines, which offer different ores, though only copper and monazite mines are accessible to non-supporters. Once you get to a mine, you have four options, mine once (), mine five times (), mine twenty times () and mine infinitely (). If you mine, for example, twenty times, it will cost you twenty APs, but it will save you the time. Especially time saving option is the last one, mining infinitely, because with just one click, you can mine for as many APs as you have, minus one. Why minus one? So you can, say, drink a potion and replenish you APs. When you have enough ore, you need to go to a smelt. You need to smelt ore in a corresponding smelt. For example, if you have copper ore, you must smelt it in a copper smelt. However, if smelting fails, you lose the bars. As with mining, you have four options, smelt once (), smelt five times (), smelt twenty times () and smelt inifintely (). Same rules apply as for mining. Hovering your mouse pointer above the mining or smelting icon will you will show you what chance you have of mining or smelting. For mining and smelting, you receive mining and smelting XPs and when you have enough XPs, you reach another level, the same as when you kill the NPCs. The higher your mining or smelting level, the more chance you'll have of successfully mining or smelting. Some ores and some bars are dropped by NPCs, some bars are quest rewards, but for the majority you first need to mine the ore and then smelt it. When you're done smelting and have enough bars, you need to go to a forge. It doesn't matter to which forge you go, because the majority of items require several different kinds of ore, so forges aren't bar-specific. Forging never fails. When you click on the icon, a popup will open and you can choose which type of item you want to forge. Then, you can choose the item you want. The required bars and their quantities are listed under the item stats. You can also choose how many times you wish to forge the selected item, but each item will cost you 1 AP. For example, if you want to forge 10 Action Gems, you will need 10 APs. For more information on mining, smelting and forging, as well as forged items, go to Gothador Resources. And also check out Harald's Maps and Mining Handbook and Narf's Guide to Plying a Miner Mage.


    Lesson 8: Mixing, Foraging

    Another way of getting items is mixing them. In order to do that, you need to get mixing items (mixers). Some are dropped by NPCs, some you can get by worshipping at a temple, some you can get by foraging at a foragable area, some you can forge and some are quest rewards. At foragable areas, you have four options, forage once (), forage five times (), forage twenty times () and forage inifintely (), the same as with mining and smelting. Then you need to head to a mixer and mix () the appropriate mixing items in appropriate amounts. When you click on the icon, a popup will open and you can choose which mixing items you want to mix and in which quantities, but each item will cost you 1 AP. For example, if you want to mix 10 Mega Mana Potions, you will need 10 APs. The mixing items which you have are listed in the popup. You can also choose how many times you wish to mix the selected item. If you mixed the wrong mixing items or the correct mixing items in a wrong amount, you lose the mixing items you mixed. If you mix the correct mixing items in correct amounts and mistakenly add another mixing item, that mixing item will be lost, but you will still get the item you wanted. For more information on mixing, go to Gothador Resources Also check out JimmyMac's Foraging Spreadsheet.


    Useful links

    First, some very useful programs:

    • Jane's useful utilities - Gothador Navigator for calculating the distances, very useful
    • Excel 97/2000 Viewer - if you don't have Excel, you can download this viewer; this is not a direct link
    • WinZip - for extracting files from a ZIP archive; this is not a direct link

    Here are some very useful general links:

    And a couple of specific links:

    For further info consult the Gothador Resources.


    Now go, you've been pampered enough.